![]() Despite being obtained from one of the first monsters in the game, Power Glove remains viable all the way to the very end of the Cave series. An overrated weapon which was brought into the spotlight by damage calculation nerds. Ditches the Arms slot's damage in order to make Charges faster. This is not a good trade-off because better Charge frequency can't prevent your character from getting hurt at almost every encounter with a common monster. Safer than Glove, but not safe enough to outrange common Gels and Droplets. Plus, its damage output is nearly the same as that of the Glove. Picking up this weapon and leveling it up will prove to be incredibly insignificant. Random damage output is not enough to stop this weapon from being a powerhouse in Cave 1 since it outranges all of the weak Gels in that area. The weapons that will become available soon afterward will make Spear's damage output laughable, but its instant style of attack makes it a weapon of choice once more in Cave 2's Droplet section.īow - ★★★★★. This weapon is a great choice for eliminating standard monsters because its range is long and it always hits for respectable damage. It has no difficulty dealing damage to ceiling trees or flying enemies and that makes it a useful tool to get your hands on. This weapon is like an Elemental-attribute counterpart to the Bow. Its homing ability only serves to make it more accurate against the monster it was targeted at, since the balls dissipate quickly after being fired.įire Sword - ★. Most short-range weapons have a feature that makes them snap to their targets and guarantee a hit if the character is in range. As a result it is infuriatingly hard for this weapon to hit its target. It often does no damage at all over the course of several seconds. This is quite possibly the worst weapon in the game and should be avoided at all costs.
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